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George Mason University faculty and staff to present their teaching-focused research at the 16th annual ITL Conference
Thursday September 19, 2024 10:00am - 10:50am EDT
Dynamic Classroom Activities for  Engaged Learning Experiences
Teaching Talks include:
  • "Figure Facts": An Activity to Help Students' Understanding of Primary Literature - Jennifer Brielmaier -Learning to interpret data from primary research articles is essential for understanding and critically evaluating scientific literature. Undergraduates usually have little experience interpreting figures from research articles. This can hinder their understanding of the research and lead to frustration. This session will describe the use of an activity called Figure Facts, originally developed by Round and Campbell (2013), to enhance students' understanding of research articles. The Figure Facts template requires students to carefully examine each figure in the primary research article that has been assigned for discussion in the next class meeting. This session will explain how Figure Facts has been implemented in an upper-level, writing-intensive neuroscience seminar course in which primary research articles were assigned for reading and discussion. Changes in students' assignment scores over the semester, their attitudes toward Figure Facts, and their self-reported feelings of competency in interpreting data will also be discussed. This session will be beneficial to faculty and graduate student instructors of courses that require students to read and/or write about scientific research.
  • Bringing Key Decision Makers into the Classroom - Lynette Leonard - This presentation will share a strategy to enrich a class assignment by engaging key decision makers from campus. The strategy can be a good place to start for faculty interested in increasing engagement in their classroom especially those courses that fulfill a general education requirement.  We will describe how faculty at Mason Korea engage the campus leadership and staff in the final presentations for the COMM 101 courses. In addition to providing specifics on the process of identifying key decision makers and scheduling, we will detail the external outcomes and reactions from students, faculty, and leadership/staff. This presentation will benefit instructors wanting to enhance the learning opportunities in their course, but may be constrained by resources, experience, or curriculum. From attending this presentation, participants will learn how providing opportunities to make class assignments feel more “real” can improve student performance and motivation as well as result in tangible external outcomes.
  • From Curiosity to Inquiry: “This is about Skyrim?” - Seth Hudson - This talk outlines an approach to undergraduate scholarship and research instruction; designed and delivered collaboratively with Computer Game Design faculty and a subject librarian; and piloted in two semesters in 2023 and 2024 in a Game Studies special topics course. Students begin with a basic question about a well-known video game: “What do scholars talk about when they talk about Skyrim (Bethesda Softworks, 2011)?” Designed as an intentional contrast to the typical research question-to-thesis setup, this activity helps students to become more comfortable and resourceful with library search tools and academic literature while opening their eyes to the broad possibilities of scholarship. Instructors looking to re-energize students steeped in the perceived academic tradition of “X number of peer-reviewed sources” and get a sense of their struggles with literature search will find this approach useful. Given the focus on digital, real-time collaboration, it is also well-suited to delivery in a synchronous online course.

Thursday September 19, 2024 10:00am - 10:50am EDT
Via Zoom

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